A Hybrid Reward System for a Mobile Learning Concept 

The mobile learning concept is based on the principle of learning by teaching. This thesis examines how a hybrid reward system can sustainably support motivation without compromising meaningful and responsible learning.

Elisabeth Chau, 2025

Art der Arbeit Bachelor Thesis
Auftraggebende AI-Future AG
Betreuende Dozierende Zhong, Vivienne Jia
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Learning by teaching is an active and cognitively demanding process that requires sustained engagement. In digital learning environments, conventional reward systems often rely on extrinsic incentives that risk shifting users’ attention away from building understanding through active reflection. The central challenge of this thesis is to design rewards that balance meaningful learning, sustained motivation, and responsible use.
To address this challenge, the thesis synthesizes insights from motivational psychology, game design, and human-computer interaction. Through an outside-in approach, a user-centered perspective is applied to analyze developmental characteristics and learning contexts of the target group. Relevant elements from reference games are examined to derive core design principles, which are structured along the user journey and conceptually evaluated for coherence and usability.
The outcome is a theoretically grounded hybrid reward framework that translates motivational and game design principles into practical design recommendations for mobile learning concepts based on learning by teaching. The framework shows how immediate feedback and progression over time can be balanced through competence-based rewards, calibrated emotional feedback, transparent support escalation, and contextual replay invitations. The work provides a coherent conceptual foundation to inform future development decisions in comparable educational contexts. It supports learner-focused design by highlighting key trade-offs, such as guidance versus autonomy and progress visibility versus distraction, while emphasizing transparency, usability, and trust. The framework provides a flexible basis for future empirical testing and iterative refinement.
Studiengang: Business Administration International Management (Bachelor)
Keywords Learning by Teaching, Hybrid Reward System, User Motivation, Conceptual Framework, Educational Game Design, Usability, Responsible Gamification
Vertraulichkeit: vertraulich
Art der Arbeit
Bachelor Thesis
Auftraggebende
AI-Future AG, Basel
Autorinnen und Autoren
Elisabeth Chau
Betreuende Dozierende
Zhong, Vivienne Jia
Publikationsjahr
2025
Sprache der Arbeit
Englisch
Vertraulichkeit
vertraulich
Studiengang
Business Administration International Management (Bachelor)
Standort Studiengang
Brugg-Windisch
Keywords
Learning by Teaching, Hybrid Reward System, User Motivation, Conceptual Framework, Educational Game Design, Usability, Responsible Gamification