Cities: Skylines as a “naive” simulation platform to challenge urban planning expertise in Basel

According to (Britannica, 2025) refers to “urban planning, design and regulation of the uses of space that focus on the physical form, economic functions, and social impacts of the urban environment and on the location of different activities within it.”.

Emirhan Akgün, 2025

Art der Arbeit Bachelor Thesis
Auftraggebende Präsidialdepartement des Kantons Basel-Stadt
Betreuende Dozierende Grieder, Hermann
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Urban environments are strongly impacted by external factors such as climate change, migration, technology and many other factors. Traditional methodologies such as CAD-Program provide the possibilities to model and simulate multidimensional objects and urban environments but CAD-Programs are focused on single objects and usually allow simple simulations such as stress. In this context, video games have been used for many years for non-entertainment purposes which include educational and many other purposes.
There exist various games providing potential for urban planning and experimentation purposes which of them relies on “Cities: Skylines”. This thesis aims at evaluating the potential of “Cities: Skylines” for urban planning purposes. Two interviews with experts and experiments aimed at identifying the responsiveness of *Cities: Skylines” were conducted. These analyses were evaluated which revealed that “Cities: Skylines" provides potential for urban planning purposes.
The game remained more suitable for simple testing and modeling purposes to test simple hypothesis or urban development projects visually. “Cities: Skylines” can be used for more advanced tests and modelling purposes as well but mods are required which extend available functionalities and features. Limitations restricting the potential rely on the focus of the game based on a gaming experience focusing on simplicity and convenience, no possibility to set hybrid zones conflicting with actual urban development principles or the time flow working much quicker than in real life. Future studies should perform a numerical analysis on traffic volume and flow, providing more detailed insights about the potential for urban planning purposes. Further studies should discover the potential of other city simulation games being such as “SimCity”, in this context “Cities: Skylines 2” or other perspectives of “Cities: Skylines” as well. Limitations rely on time constraints, a lack of knowledge and expertise increasing the difficulty to develop a test subject.
Studiengang: Business Information Technology (Bachelor)
Keywords Urban planning, City building games, Visualization methodologies, Digital simulations, Traffic infrastructures
Vertraulichkeit: vertraulich
Art der Arbeit
Bachelor Thesis
Auftraggebende
Präsidialdepartement des Kantons Basel-Stadt, Basel-Stadt
Autorinnen und Autoren
Emirhan Akgün
Betreuende Dozierende
Grieder, Hermann
Publikationsjahr
2025
Sprache der Arbeit
Englisch
Vertraulichkeit
vertraulich
Studiengang
Business Information Technology (Bachelor)
Standort Studiengang
Basel
Keywords
Urban planning, City building games, Visualization methodologies, Digital simulations, Traffic infrastructures