Mobile Augmented Reality in Cultural Heritage Learning for the Basler Carnival: A value-sensitive approach for requirement engineering
The UNESCO Convention on Safeguarding Intangible Cultural Heritage provided a legal procedure for protecting ICH. Although ICH is passed to successive generations through text and auxiliaries, Augmented Reality (AR) transmits intangible cultural heritage by means of 3D animations and virtual images.
Domenic Largiadèr, 2021
Bachelor Thesis, Institute for Information Systems, School of Business FHNW
Betreuende Dozierende: Safak Korkut
Keywords: Mobile AR; Requirement engineering; Value sensitive design; Basler Carnival; UNESCO ICH
Changes due to the COVID-19 pandemic might be expected for the future execution of the carnival. An educational app in combination with AR could tackle and assist the further need for help in acquiring knowledge and address uncertainties previously provided by active as well as passive participants within the initial research phase. Thereby, technology is indirectly applied as a support for fostering the endurance of the Basler carnival. The AR app must be considered during the year and outside the carnival due to the interviewee’s perception about technologies threatening the carnival.
The project encompasses the identification of requirements for a potential mobile AR application. Furthermore, the context, such as the role of UNESCO, the Swiss culture, the target group, and the market position, is examined. The contextual function of Augmented reality and the impact of the COVID-19 pandemic on the potential AR app are evaluated. Values among the potential end-user for the mobile AR application are identified through Value sensitive design methodologies. Lastly, a prototype test served as an evaluation for usefulness and goal transmission through certain requirements.
Various functional, qualitative requirements have been identified through combining various perspectives from primary research. A wide variety the constraints and functional requirements for the app, either with or without AR, encompassing location-based features, multimedia documentation, 3D Models, face filters have been determined. Most constraints and functional requirements transpired in their contextual correlation.
Due to the app’s objective to foster subjectivity, the definition of the carnival must be entrusted to the end-users perception while interacting with the app and ultimately participating at the carnival. The promotion of the changeability of the carnival in the future is an essential objective of the app, which is has been proven through the prototype experiment. However, it is vital that the app does not follow the ambitions of UNESCO’s ICH Convention due to a variety of criticism and the glorification of an outdated Swiss cultural viewpoint.
Augmented Reality is deemed useful for disseminating and revitalizing intangible cultural heritage, which goes beyond preserving cultural heritage. Hence, AR provides benefits for educational purposes about the ICH.
Studiengang: Business Administration International Management (Bachelor)
Fachbereich der Arbeit: Business Information System & IT-Management